Sleutelcompetentie: lichamelijke en geestelijke gezondheid
In deze sleutelcompetentie is er aandacht voor het opbouwen, onderhouden en versterken van een gezonde levensstijl. De thema’s die hier behandeld worden zijn voeding, hygiëne, seksualiteit, EHBO en mogelijk verslavende middelen/handelingen. Daarnaast wil de competentie focussen op het opbouwen, onderhouden en versterken van een fysiek actieve levensstijl waarbij motorische vaardigheden, dagelijks bewegen en het plezier in bewegen en samenspelen centraal staan.
Veilig gedrag
Veiligheid is een belangrijke bouwsteen om jongeren te sensibiliseren tot veilig gedrag. Mentaal welbevinden is een andere bouwsteen van deze sleutelcompetentie. Hier wordt de basis gelegd om jongeren de instrumenten te geven om stress het hoofd te bieden. De leerling leert reflecteren en praten over zelfvertrouwen, zelfbeeld en emoties en leert gedachten, gevoelens, gedragingen en mogelijke gevolgen benoemen. Leerlingen verkennen ook samen het hulpverleningsaanbod.
Meer informatie en lesmateriaal over sleutelcompetenties
16 sleutelcompetenties vormen de basis voor de nieuwe eindtermen. De eindtermen worden geformuleerd in functie van deze sleutelcompetenties en niet langer in functie van vakken of leergebieden. Klik door voor heldere informatie bij de competenties.
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XR Inspire: Closing event
This school year, the XR Learning Network guided 25 schools in developing a number of projects/teaching moments with XR. These colleagues are now presenting the results of their work. You will also hear their experience, good practices and …
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Free further training this spring: Inspiring audiovisual material and teaching tips!
Want to respond more to current events with audio and video in your classroom? Working methods with audiovisual material for your profession? Want to create and share teaching materials together with colleagues? The Archive for Education provides …
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Arcade: Game Console Operation
In Arcade , students explore how game consoles work by looking at evolution and discovering how the data processing process is performed by the hardware. They are introduced to bits and bytes and do extensive research into image processing in …
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READY collection on cyberbullying and 13 other topics
In this exercise, watch a READY video about cyberbullying and answer the questions.
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Food triangle: ICT assignment
ICT assignment about the new food triangle.
Pupils complete the assignments based on the information they find on the internet about the different groups of the new food triangle.
There is now also an exercise in BookWidgets that you can use in your …
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EDUbox Pandemic: Educational tool
What is a pandemic and how can we contain it? Why can one disease develop into a pandemic and another not at all? How can we better prepare for it in the future?
Several experts explain how pandemics arise and how we can fight them.
The conclusion? A …
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Nettiquette - Explobots
Nettiquette is a combination of the words network and etiquette. They are norms regarding behavior on the internet and everything that goes with it, such as the use of smartphone, e-mail, social media...
This document lists 31 of these standards.
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Pleasant: Technique - Explobots
In Aangenaam , students are introduced to the subject of technology, the Explobots and the five areas of experience. The project has been developed for schools that use multiple Explobots projects and as a project every other school year.
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Collision Bots: Electricity - Explobots
In Botsbots , the students start from the need to play in our society and, through technical skills, they develop a toy robot that can be used in a board game where the different robots will collide with each other. The rules of the game are made up …
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My kitchen
In My Kitchen , students view their own food footprint and check hygiene in their own kitchen. They learn to sort kitchen waste correctly, which way it takes afterwards and over the ladder of Lansink.
They are introduced to the techniques of …
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Traveling to a virtual world
In Traveling to a Virtual World , students learn about virtual reality, stereoscopy, the gyroscopic effect, lenses and magnetism on the basis of research assignments. This forms a good basis for developing budget-friendly VR glasses tailored to …
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