Sleutelcompetentie: digitale competenties
De eindtermen onder deze sleutelcompetentie zijn op drie bouwstenen gebaseerd.
De eerste bouwsteen zet in op het beheersen van basisprogramma’s om te creëren, participeren en interageren met als doel jongeren op een efficiënte manier met de desbetreffende technologie te leren werken.
Basiskennis informatica
De eindtermen die onder de tweede bouwsteen vallen, focussen op basiskennis en vaardigheid op het vlak van informatica. Leerlingen voorbereiden op een leven en loopbaan in een snel evoluerende digitale wereld noodzaakt dat die leerlingen de onderliggende werking van digitale infrastructuur en toepassingen begrijpen en leren programmeren.
De laatste bouwsteen zet in op verantwoord, kritisch en ethisch omgaan met digitale en niet-digitale media en informatie. Een belangrijk aspect hiervan is dat leerlingen met portretrecht, intellectueel eigendomsrecht en licenties omgaan en het toepassen.
E-identiteit en e-reputatie
De manier waarop de digitalisering van informatie en communicatie het leven en de relatie met anderen beïnvloedt, heeft namelijk ethische, sociale, juridische en economische aspecten. Het beheren van de e-identiteit en e-reputatie zijn daar een belangrijk onderdeel van.
Meer informatie en lesmateriaal over sleutelcompetenties
16 sleutelcompetenties vormen de basis voor de nieuwe eindtermen. De eindtermen worden geformuleerd in functie van deze sleutelcompetenties en niet langer in functie van vakken of leergebieden. Klik door voor heldere informatie bij de competenties.
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Code City: Programming with micro:bit
In this contribution you will find a practice booklet to learn to program with the BBC micro:bit. This booklet was compiled as part of the Code City project in which students learn to code.
Code City is realized by District09 , Fyxxi …
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Color and Monochrome: Lesson Package
Everything around us has a color. Color makes things stand out, draws our attention and evokes associations and feelings. Every child has a favorite color. It is also an important building block in photography.
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Watching and listening with VRT MAX: Digiwatte?
Bart explains how you can watch and listen with VRT MAX. He answers questions such as:
- What is VRT MAX?
- How do you use it?
You will learn step by step how to watch or listen to VRT TV and radio programs on your computer, smartphone or smart TV.
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Tutorial for Marvel: App design
Marvel is a design platform that turns a mock-up into interactive mobile experiences, all without coding. The end result is a prototype that looks and feels just like the real thing, but takes minutes to make instead of days and weeks.
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Creating Tables and Charts in Excel: Tutorial
Based on data that students collect, they create tables and then appropriate graphs.
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The subway guide worldwide: Ozobot lesson plan
In this lesson, students are introduced to the metro lines of twelve well-known cities. In this way, they learn to orient themselves on a metro map and trace the correct route on it. In addition, they must apply the color codes so that the Ozobot …
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Re-enacting the Internet: Computational Thinking
Your students learn how the internet works through this game.
They learn the concepts of servers, URL addresses, web addresses, IPs, DNS,....
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Abstraction: Computational Thinking
In this lesson the daily routines of the students are discussed. Using a thinking game, the class learns about the effectiveness of abstraction during programming.
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Songwriting and Functions: Computational Thinking
The emphasis here is on discovering repeating patterns in a music track. We apply this to lyrics.
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Conditional Instructions with Cards: Programming Unplugged
After introducing conditionals , if statements and loops , the whole class can work together or in groups with this playing cards assignment. They do this using a pre-written program in a fake computer language or plain JavaScript.
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Features: Unplugged Programming
We make a suncatcher from rope, beads and a special charm.
The students will follow a series of repetitive steps and then be asked to identify particular sets, which are duplicated several times.
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Algorithms: Unplugged Programming
During this lesson you will discover algorithms. You can reach the end goal in different ways.
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