Sleutelcompetentie: digitale competenties
De eindtermen onder deze sleutelcompetentie zijn op drie bouwstenen gebaseerd.
De eerste bouwsteen zet in op het beheersen van basisprogramma’s om te creëren, participeren en interageren met als doel jongeren op een efficiënte manier met de desbetreffende technologie te leren werken.
Basiskennis informatica
De eindtermen die onder de tweede bouwsteen vallen, focussen op basiskennis en vaardigheid op het vlak van informatica. Leerlingen voorbereiden op een leven en loopbaan in een snel evoluerende digitale wereld noodzaakt dat die leerlingen de onderliggende werking van digitale infrastructuur en toepassingen begrijpen en leren programmeren.
De laatste bouwsteen zet in op verantwoord, kritisch en ethisch omgaan met digitale en niet-digitale media en informatie. Een belangrijk aspect hiervan is dat leerlingen met portretrecht, intellectueel eigendomsrecht en licenties omgaan en het toepassen.
E-identiteit en e-reputatie
De manier waarop de digitalisering van informatie en communicatie het leven en de relatie met anderen beïnvloedt, heeft namelijk ethische, sociale, juridische en economische aspecten. Het beheren van de e-identiteit en e-reputatie zijn daar een belangrijk onderdeel van.
Meer informatie en lesmateriaal over sleutelcompetenties
16 sleutelcompetenties vormen de basis voor de nieuwe eindtermen. De eindtermen worden geformuleerd in functie van deze sleutelcompetenties en niet langer in functie van vakken of leergebieden. Klik door voor heldere informatie bij de competenties.
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My smoothie preference: Tâche intégrée
In this assignment, students present a smoothie orally using a presentation. In this way, various things are evaluated:
- vocabulary
- fluency
- spelling
- IT
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Whadda: Develop your STEM and programming skills
Whadda provides the maker community with DIY electronics and equipment to bring ideas to life! Join our quest to learn more about electronics, programming, mechanics and more useful skills! Be inspired by our projects.
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WebsiteTeacher, ICT co-ordinator -
Coding Park: Learning to program
Coding Park is a coding platform where students learn to code and think computationally. Visual blocks or Python are used. You can get started right away in the free programming environment. If you, as a parent or teacher, want to monitor the …
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ySKILLS: Toolkit
The toolkit is divided into five modules, each covering different aspects of digital competencies:
- What are digital skills?
- What do we know from research about digital skills?
- How do we measure digital skills?
- Survey results on digital skills among …
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PictoBlox: Graphical coding
PictoBlox is a block code-based educational tool for beginners with hardware interaction capabilities for emerging technologies such as robotics, AI and machine learning that make learning to code fun and engaging.
You can also get started with the …
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I have doubts: Strengthening information literacy among internet users
Iktwijfel.be offers tools to bring certainty to doubts. You will find tips on how to search properly online, who you can ask for advice or who you can talk to about your doubts. We want to strengthen the skills of internet users and familiarize …
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belux.edmo: Monitoring disinformation in Belgium and Luxembourg
Disinfocheck is a platform where various organizations from Belgium and Luxembourg collect fact checks and where you can find some videos with the tools on how to verify certain reports.
In the future, the platform also wants to offer …
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Microsoft MakeCode Arcade: Learn to code with block code
Microsoft MakeCode Arcade is an online tool that lets you create retro arcade games for the web or microcontrollers using block code. The tool is available on GitHub as free software.
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Digital Data Literacy: Online Course
A complete digital data literacy course for educators. This course is based on the EU's DigiCompEdu and DigiComp 2.1 objectives, with digital competences needed for tomorrow's citizens.
The course provides teachers with basic skills and …
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Codefi robotics et objets connectés
CoDéfi wants to support teachers as best as possible with computational thinking. The web platform is designed for sharing robotics projects, challenges and videos.
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BabbelArt: Board game and online game about art and culture
BabbelArt is a bilingual tool to gauge the cultural motivations, thresholds, talents and interests of a group or class. In this way, group supervisors, training staff and teachers can collect valuable information to use in further projects.
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Space Shelter: A game around safe internet
Space Shelter is an interactive game about online safety.
You will learn about the following topics:
- create a strong password;
- two-step verification;
- recognize phishing.
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Interactive exercise (6)Student (teacher training)